Cyberpunk heist speedrunning game

This game was initially made in 72 hours for the SpeedJam #1, with theme "Thievery"


You're playing as a HE15TBOT-1000, designed to pull off heists as quickly as possible. Your goal is to steal all the memory discs with restricted weapon blueprints.


Listen to the soundtrack: https://on.soundcloud.com/T1Kbrz7HLeFbiyta9

Compete for the best time on speedrun.com: https://www.speedrun.com/hyper_heist

Controls

A/D - move

Space/W/Up - jump or walljump

LMB - dash towards cursor (hold to slow down time)

T - quick restart

ESC/TAB - open pause menu (TAB is useful when playing in browser)


Contributors

Jakub Tomšů (@jakubtomsu)  - programming, pixelart

Teodor Slavík (@fasterracer01) - programming

Dylan Siebert (@nevereven_real) - music and sound effects

Miao Li(@ArchZz) - pixelart

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorsjakubtomsu, Fasterracer01, Dylan Seibert, ArchZz
GenreAction, Platformer
Tags2D, 8-Bit, Cyberpunk, Futuristic, Godot, Parkour, Retro, Speedrun, vertical

Download

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Click download now to get access to the following files:

HyperHeist0.1.1Windows.zip 121 MB
HyperHeist0.1Windows.zip 121 MB
HyperHeistJamVersionHTML5.zip 140 MB
HyperHeistJamVersionWindows.zip 79 MB
HyperHeist0.1HTML5.zip 182 MB

Development log

Comments

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(+1)

Current WR on this game is 63.49 seconds by Tesla17.

(+1)

This is amazing, I’m so glad people are still enjoying the game!

I think sub 60 is possible with the perfect run, but the game might get maxed soon after

(+1)

NEW RECORD!!!

Any challengers?

Nice!

https://www.speedrun.com/hyper_heist

Thanks for sharing the link, I had no idea Hyper Heist was added to speedrun.com! :)

I will put the link to the game description.

Thanks, i find indie games to upload on sr.c for exposure via speedrunning communities around them.

Great mechanics good for speed running. However sometimes when I dash it doesn't transition into slow motion. 

(1 edit)

Hey, thanks for playing the game! I will try to fix all the little bugs after the jam ends. :)

(1 edit)

Pretty good game, fluid gameplay, way too hard for me though. I think using 'up' for jumping instead of space might make it more intuitive. Would also enable people to use the arrows for moving.

Oh, and checkpoints, definitely need checkpoints after the harder areas.

the control are pretty tough

It was little bit hard for me to get used to the precise

gameplay but overall great game with cool aesthetic.  

Thanks!

Really cool game, quite hard for me, but it is fun and has interesting mechanics.
Maybe there could be better tutorial.

Thanks for the feedback! It could definitely use a better tutorial...