Hyper Heist
Cyberpunk heist speedrunning game
This game was initially made in 72 hours for the SpeedJam #1, with theme "Thievery"
You're playing as a HE15TBOT-1000, designed to pull off heists as quickly as possible. Your goal is to steal all the memory discs with restricted weapon blueprints.
Listen to the soundtrack: https://on.soundcloud.com/T1Kbrz7HLeFbiyta9
Compete for the best time on speedrun.com: https://www.speedrun.com/hyper_heist
Controls
A/D - move
Space/W/Up - jump or walljump
LMB - dash towards cursor (hold to slow down time)
T - quick restart
ESC/TAB - open pause menu (TAB is useful when playing in browser)
Contributors
Jakub Tomšů (@jakubtomsu) - programming, pixelart
Teodor Slavík (@fasterracer01) - programming
Dylan Siebert (@nevereven_real) - music and sound effects
Miao Li(@ArchZz) - pixelart
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | jakubtomsu, Fasterracer01, Dylan Seibert, ArchZz |
Genre | Action, Platformer |
Tags | 2D, 8-Bit, Cyberpunk, Futuristic, Godot, Parkour, Retro, Speedrun, vertical |
Download
Click download now to get access to the following files:
Development log
- [Changelog] Big music update! (0.1.1)Mar 29, 2023
- [Changelog] First few post-jam fixesFeb 27, 2023
Comments
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Current WR on this game is 63.49 seconds by Tesla17.
This is amazing, I’m so glad people are still enjoying the game!
I think sub 60 is possible with the perfect run, but the game might get maxed soon after
NEW RECORD!!!
Any challengers?
Nice!
https://www.speedrun.com/hyper_heist
Thanks for sharing the link, I had no idea Hyper Heist was added to speedrun.com! :)
I will put the link to the game description.
Thanks, i find indie games to upload on sr.c for exposure via speedrunning communities around them.
Great mechanics good for speed running. However sometimes when I dash it doesn't transition into slow motion.
Hey, thanks for playing the game! I will try to fix all the little bugs after the jam ends. :)
Pretty good game, fluid gameplay, way too hard for me though. I think using 'up' for jumping instead of space might make it more intuitive. Would also enable people to use the arrows for moving.
Oh, and checkpoints, definitely need checkpoints after the harder areas.
the control are pretty tough
It was little bit hard for me to get used to the precise
gameplay but overall great game with cool aesthetic.
Thanks!
Really cool game, quite hard for me, but it is fun and has interesting mechanics.
Maybe there could be better tutorial.
Thanks for the feedback! It could definitely use a better tutorial...