Voxel caves
A downloadable game for Windows
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About:
It's a small game/tool where you can explore infinite procedurally generated caves. The terrain is voxel based, so you can destroy and build anything you want.
It's more of a small technical prototype, But I am working on a full game with this terrain.
Controls:
W,A,S,D - move
Space - jump
left mouse - build
right mouse - destroy
F - throw a flare
scroll wheel - change size
Technical stuff:
It's made in Unity game engine. The algorythm used for modelling the terrain is marching cubes, with a linear interpolation. It is running on the GPU as a compute shader.
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | jakubtomsu |
Genre | Simulation |
Tags | 3D, building, Casual, First-Person, FPS, Minimalist, Unity |
Download
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Click download now to get access to the following files:
terraformer 33 MB
Comments
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amazing atmosphere, illumination on point and really interesting cave generation system. only thing is, you can build around you and enter the mesh, so you fall down into the cave on the bottom, just adding a check to see the distance between the player and the cursor would solve this easily. Waiting for a full game :) take a look at my project if you want, I'd really appreciate it
Hi! I knew about that problem, but there were more important things to do in the project... :D. But yes, checking the distance would be a great and siple way to avoid entering the collider. Thanks a lot for the review!